General Stats |
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Notice
that including loose attractors stats change considerably… |
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Megabug
caused previous results of #attr of DARBNs and DGARBNs to be flawed…
(sometimes opposite...): some properties of CRBN are in between ARBN and
DARBN, and not DARBN in between CRBN and ARBN… |
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What about Stats for
ContextualRBNs???? Still smooth transition??? |
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Different results for
number of attractors: frist increase, then decrease but not much… |
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SHOULD REDO RBNContextual
graphs!!! |
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What about equivalence
of attractors??? (same cycle attractor, but fall into the same state at
different time periods) |
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check k=3… |
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mention JASSS on Model-to-Model:
Disadvantage of computer modelling, but no other way of studying these
things… need to double check, just like any theory… |
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RBNsWperiods
increase exponentially attr. length with maxP |
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non-determ
have less, but larger attractors |
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On
Non-deterministic Updating |
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GARBN
n coin flips per time step, ARBN one coin flip per time step, MxRBN one coin
flip per PurePer time steps |
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no
big difference between ARBN and MxRBN in stability, but big in %statesInAttr
(order for free in MxRBN) (but note number of possible states is much larger
for MxRBN) |
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algorithm
too memory-expensive for large nets… |
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very
large variance, normal |
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when
not all states, different results (many people work with big nets, but not
exhaust all possible initial states, so they get "representative"
values, but some of these can vary a lot) |
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we can argue that natural systems
do not explore all possible initial states, and therefore do not reach all
possible attractors, but that is not the point. There is a complexity
reduction anyway. |
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number of attractors increase seems
to be linear, not sqrt(n). But we are exhausting all possible initial states,
and not all possible nets… that could be a different result… |
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the
smaller delta (or any order parameter), the larger the complexity reduction
(low % of states in attr, shorter lengths of attr. Basins (Wuenshce)) |
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ordered dynamics reduce complexity
too much, not flexible nor evolvable -> balance, edge of chaos |
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the
less connections, the more complexity reduction |
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