| comments | ||||||
| 1 | 2 | 5 | 10 | 20 | 40 | |
| flocking1 | all the same, they approach cruisev | the faster pulls the slower | two lines, change speed a lot | change of speeds, go to sides of road, crash a bit… | breaking, keeping distances… | clog, few crashes |
| flocking2 | oscillate, block each other | take single line | flock together | clog together | clog, few crashes | |
| flocking3 | average, keep together | two lines, change speed a bit | change of speeds, go to sides of road, few crashes | breaking, keeping distances… | clog, few crashes | |
| selfish | go side by side at maxV | self-organize very nice | self-organize very nice | two lanes, one faster, no passes, a bit zigzagging | a bit chaotic, lots of crashes… | |
| minority | take their side, then go at their cruisev | self-organize nicely, fast ones can pass | two lanes, at pace of slowest (in this case it's good!), with breaks | two lanes, one faster, few passes, a bit zigzagging | two lanes, maximum separation of all, few crashes anyway… | |
| but they keep distance anyhow! (self-organize through anti-crash) -> environmental constrains play major role | ||||||
| faster if to evaluate more frequently, and more space | ||||||