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flocking1 |
all the same, they approach cruisev |
the faster pulls the slower |
two lines, change speed a lot |
change of speeds, go to sides of road, crash a bit… |
breaking, keeping distances… |
clog, few crashes |
flocking2 |
oscillate, block each other |
take single line |
flock together |
clog together |
clog, few crashes |
flocking3 |
average, keep together |
two lines, change speed a bit |
change of speeds, go to sides of road, few crashes |
breaking, keeping distances… |
clog, few crashes |
selfish |
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go side by side at maxV |
self-organize very nice |
self-organize very nice |
two lanes, one faster, no passes, a bit zigzagging |
a bit chaotic, lots of crashes… |
minority |
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take their side, then go at their cruisev |
self-organize nicely, fast ones can pass |
two lanes, at pace of slowest (in this case it's good!), with breaks |
two lanes, one faster, few passes, a bit zigzagging |
two lanes, maximum separation of all, few crashes anyway… |
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but they keep distance
anyhow! (self-organize through anti-crash) -> environmental constrains
play major role |
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faster if to evaluate more
frequently, and more space |
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