Acknowledgements *
0.1. Behaviour and the Evolution of Cognition *
0.2. Objects vs. Concepts *
0.3. Motivations *
0.4. Structure *
1.1. Background *
1.1.1. What do we understand for intelligence? *
1.1.2. Will machines be able to have the same, or more intelligence than humans? *
1.2. What is a Behaviour-Based System? *
1.3. Some Areas of Application of BBS *
1.3.1. Robotics *
1.3.1.1. Why do we build intelligent robots? *
1.3.2. Software agents *
1.3.3. Artificial life *
1.3.4. Philosophy *
1.4. About BBS *
2.1. Introduction to Complex Systems *
2.1.1. Behaviour-based systems as complex systems *
2.1.2. Social systems as complex systems *
2.2. Artificial Societies? *
2.3. Previous Work on Artificial Societies *
2.4. About Artificial Societies *
3.1. Action Selection Mechanisms *
3.2. Behaviours Production Systems *
3.3. Blackboard Node Architecture *
3.4. Behavioural Columns Architecture: An Evolutionary Bottom-Up Approach *
3.5. Modelling Reflex Behaviours *
3.6. Modelling Reactive Behaviours *
3.7. Modelling Motivated Behaviours *
3.8. Modelling Learning *
3.8.1. Associative learning *
3.8.2.Dynamic adjustment of the motivation degree *
3.9. Properties of BeCA *
3.10. About the Behavioural Columns Architecture *
4.1. An I&I Model for Social Action *
4.1.1. The learning of the imitation factors *
4.2. Properties of I&I. *
4.3. About I&I *
5.1. Virtual Labs and Behaviours Virtual Labs *
5.2. The Virtual Environment *
5.3. The Animats *
5.3.1. The perceptual system *
5.3.2. The internal medium *
5.3.3. The motor system *
5.3.4. The behaviours repertoire *
5.3.5. BeCA in the animats *
5.3.6. I&I in the animats *
5.4. The Interface *
5.5. About the BVL *
6.1. Intelligence in the BVL *
6.1.1. Modelling reflex behaviours *
6.1.2. Modelling reactive behaviours *
6.1.3. Modelling motivated behaviours *
6.1.4. Primary and secondary classical conditionings *
6.1.5. Learning the motivation degree *
6.1.6. Non persistence of a consummatory action in the presence of an aversive stimulus *
6.1.7. Degrees of motivation and reactiveness *
6.2. Social Emergence in the BVL *
6.2.1. Imitation of behaviour *
6.2.2. Induction of behaviour *
6.2.3. Learning of the imitation parameters *
6.2.4. Collective misbelief *
6.3. About the Experiments *
Understanding Societies *
Future Work: The Path to Cognition *
Future Culture: Artificial Cognition *
Beliefs and Misbeliefs *
Philosophical Implications *
Carlos Gershenson